Heavy metal melee weapons (Fire Axe, Hammer, Pipe Wrench and Lead Pipe) now deal bonus damage towards Streetsweepers. With a Strength Boost active, your melee damage towards Streetsweepers is doubled (except for the Chainsaw). Magnum and Sniper bullets can now one-shot Streetsweepers. Each projectile that hits a Streetsweeper now does a minimum of 6 damage, making guns like uzi and shotgun more useful. Time between bursts increased from 3.0 to 3.5 seconds. * Streetsweepers have been tuned down to feel like a less impossible threat to deal with: * Updated some documentation related to scripting. * Added IPlayer.SetForcedBotTarget(.), IPlayer.GetForcedBotTarget(), IPlayer.GetBotTarget() to be able to read or override a bot's current target. Players and Streetsweepers are enabled by default. Use the TargetAIData to define a max distance, team, priority and attack mode for the bots towards the additional target. * Added IObject.GetTargetAIEnabled(), IObject.SetTargetAIEnabled(.), IObject.GetTargetAIData(), IObject.SetTargetAIData(.), Game.GetTargetAIEnabledObjects() to be able to set up additional targets for bots other than players and Streetsweepers. * Added Game.ForceStartSuddenDeath(.) to be able to start sudden death based on custom conditions from scripts. * Fixed a crash related bots taking cover while being shot at. * Fixed a crash related to Streetsweepers. * The tutorial now uses texts from the language XML file so it can be translated using the language tool. * Bots now aim towards the head if the head is the only exposed part behind a cover. * Tweaked the block animations so it's more obvious that the wind-up frames are not actual block frames.
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